
Team Lead, Technical Animation at ElementA Games
Team Lead, Technical Animation at ElementA Games
I’m a technical animator by day, product thinker at night, and AI-native video creator at LumiereMotionLabs, working at the intersection of animation, game tech, and real-estate visualization. My day-to-day work spans Blueprints, code, and character animation systems, with a focus on building reliable, real-time experiences.
On the AI side, I design and orchestrate workflows using tools like Higgsfield (Nano Banana), WeavyAI, and other video models to restyle real-estate walkthroughs while preserving composition, timing, and spatial consistency. I also use Claude Code and custom agents to automate parts of the pipeline—from Blueprint and asset analysis to batch rendering, editing, and prompt engineering for large-scale content generation.
As a mentor, I’m most helpful if you’re:
An Unreal Engine beginner or intermediate looking for hands-on guidance with technical animation, Blueprints, and real-time cinematics.
A creator or PM who wants to apply AI (Higgsfield, WeavyAI, Claude, agents) to concrete video or game-like workflows, not just experiments.