

Senior Graphics Software Engineer at Adobe
Senior Graphics Software Engineer at Adobe
I am a highly experienced graphics engineer specializing in C++, OpenGL, WebGL, and Vulkan. I am also co-author of The Modern Vulkan Cookbook (https://packt.link/UIwJl)
Excellent experience in developing rendering engine that include rasterization or ray-traced pipelines, also worked with various engines such as Unity/Unreal/Godot and various libraries such as bgfx for creating engines. Excellent understanding of 3D graphics pipeline, virtual/augmented reality, physically based rendering, and ray tracing.
Experience in the field of Data visualization and game development, and lots of interest in Graphics development including data visualization, game engine development, and CAD/CAM software.
“I had an incredible session with my mentor, Preetish. He patiently cleared all my doubts and provided valuable insights, outlining a clear path for my preparation. Preetish was super helpful and humble, making it easy to discuss everything openly. I am extremely grateful for his support and the thoughtful advice he provided. I’m eagerly looking forward to our next meeting.”