

Lead Product Designer at Sony
Lead Product Designer at Sony
I am a Lead Product Designer at Sony, where I lead a team of 5 in designing the future of AI and XR filmmaking ecosystems. My work focuses on the intersection of complex 3D environments and intuitive digital interfaces—from designing XR camera interfaces used on the set of House of the Dragon to building 3D Digital Twin applications in Unreal Engine. With a background in delivering high-fidelity design systems and leading projects in 3D Gaussian Splatting and NeRF, I specialize in making cutting-edge, technical workflows accessible to creators.
Having scaled from IC execution to leading a team at a global tech leader, I want to help the next generation of designers master the shift into Emerging Tech. I am here to help you navigate XR and Spatial UX, design functional AI-driven product strategies, and transition from execution to high-level design leadership.
What we can chat about: • Vibe Coding • XR and Spatial Design • AI Product Strategy • Design Systems • Leadership and Career Growth